Tuesday, 30 April 2013

The 26th Day - Scene 1

INT.                       THE 26TH DAY


The bathroom

Isabel is distressed. 
She is rushing around in the bathroom.
There are tissues covered in blood which she is disposing.
After tidying up the bathroom she frantically washes her hands and face. After a deep breath and drying off her face she looks at herself in the mirror and walks out into the main room.

When she walks out into the main room her three friends, Josh, Thomas and Brydie are watching a news report.

Josh
Where've you been Issy they're doing a broadcast it's kinda important

Josh gets shushed by everyone in the room and Isabel joins the others to watch it

-News Report-



It has now been 26 days and a state of emergency is in operation throughout the United Kingdom.
This is a broadcast from the British Armed Forces through the Communication Relay at Emerald Communication Services. We advise you to be smart and be safe. The pandemic of Celebrum Mortius has already affected over 750,000 people and still is infecting a growing number of survivors.

Until further notice, observations have been noted that once infected, an individual cannot be reasoned with. If you believe someone’s been infected, do not approach them – they’re classified as highly dangerous and prone to having: discoloration, fever, vomiting, loss of muscle coordination, paralysis in the lower body, overall numbness and slowed heart rate. We urge you to do not touch them or let them touch you. If you believe you have been in contact with an infected, advanced medical help is
*cut out - flatline*

Brydie
Well that was reassuring

Josh (imitating Brydie)
Well that was reassuring

Brydie
Oh my god you're so annoying

Josh again imitates her

Thomas
C'mon guys this is not time to be arguing! (Turning to Isabel) You alright?

Josh and Brydie continue to argue in the background

Isabel
Yeah I'm fine

Thomas
Good!

-End of Scene-



Story Board for Ident







We're gonna use the song "plucky daisy" by Kevin Macleod and some park noise.

We aim to use one frame 3 times per second

Monday, 29 April 2013

Mind Map



We were torn between the two ideas but in the end we decided to go with claymation as we felt it would be more suitable for the ident.


The idea is for different people made out of plastacine to be doing different things, like reading and taking photos. Then the camera will zoom out and we see that they're playing over the CWC logo.

I think this is perfect for the ident as you'll see the logo, it's short and is interesting to watch. 

Tuesday, 23 April 2013

Channel Idents 2.0



This is an ident from E4. It's an animation and doesn't have a storyline it's just abstract. E4 is predominantly for young people so having this ident reflects the channel brand because it's not too series. Young people tend to have a lot of school work and studying to do so E4 don't want to be teaching anything to their audience or acting like a parent they want to be like a friend to the viewers. This ident accurately represents the channel because in it everything is being released and is free moving and I guess when young people are watching E4 they feel like they're being freed from school work.



This ident is from ITV3. ITV3 tends to show re runs of older shows, mostly detective shows, like Poirot. This is another animation but it has a different feel then to the E4 one. It's a ball set in the olden days and I think it gives a representation of the channel because the channel mostly shows re runs and costume dramas. So the ball is relating to the fact they show classic shows rather than new ones. It's also quite slow paced which again reflects the channel, the channel is aimed for older people so having it slow paced suits the audience. People watch ITV3 for calmness and nostalgia and I think the ident represents that because it's slow paced, it's not too action filled and it's set in the past, which is what the channel is all about.

Idents are not only there for the announcer but as I said before, they're there to give the viewer a feel to what the channel is about. It's important they are distinctive from each other because every channel is unique and they need to show that. If all idents were the same then people could stop listening the announcer and even switch over to another channel, as nowadays there is a lot of choice.

A good ident can intrigue a viewer, which makes them stay on the channel. I myself am guilty of watching an ident and then just staying on the channel. If the ident is creative, interesting and creative the viewer will think the entire channel is like that, again an ident represents the channel, so the more interesting the ident is, the more interesting it makes the channel seem.

When making an ident you have to:

  • Make sure there is no text or voices in the ident, as it will distract from the announcer
  • Don't make it too interesting so the viewer won't listen, but don't make it too boring that they'll switch over
  • Don't include anything offensive as that's not a good representation for the channel.



Monday, 22 April 2013

Channel Idents

Idents are all around 20 seconds long, the first 10 seconds are interesting and involve a lot of action but then the second half is less interesting but still has some movements. This is because this is when the announcer is talking so they don't want the viewer to be distracted by the picture on the screen, nor do they want them to be bored.

No idents contain people speaking, this is due to the fact that the announcer will be speaking, so if there's speaking in the ident it will confuse the viewer.

Idents contain the channel name. This is to inform the viewer what channel they are watching. The ident matches the theme of the logo. BBC1 is round like the O in one. BBC3 is pink and the ident is very pink as well. And ITV is yellow and so is the sand on the beach.

Channel idents are there for several reasons. The main, I would say, is to have time for the announcer to tell the viewer what show is up next, what is on later when the next episode in the series is on. This makes the audience stay on the channel rather then browse other channels. This wasn't always the case though, before 1998 there was only 5 main channels, (BBC1, BBC2, ITV, Channel 4 and Channel 5). But in 1998 Sky was introduced, which meant people were getting a lot more choice, so channels have to make an effort to make the viewer stay on the channel.

In my examples, all three of them have an announcer. BBC Three is more casual as the channel is primarily for young people, this gives the channel a more friendly face and is more of a friend type channel rather than it being a parent to the teenagers it tries to stay on the same level as them.

ITV seems quite formal, the announcer simply says what needs to be said there's no jokes or anything. But she has a friendly voice and the actual image is quite comedic, you have people being disturbed by wind and a persons skirt going up, which doesn't really match the tone of the announcer but I think it's their way of not keeping the channel to formal.

BBC1 again seems quite friendly. The voice over has a friendly tone and the yellow colouring makes it seem homely.

Idents are also there to remind the viewer or people who have just tuned it what the channel is. All three idents have the logo featured in their ident. This is just there to confirm what channel it is.

Idents also give a visual representation of what the channel is about. BBC Three again is for young people so the ident is quite "random" and quirky. ITV shows a family and I think a lot of programs they show is for families. The BBC1 ident is interesting to look at but it's not overly crazy which shows how they show just normal programs. 


Monday, 15 April 2013

Morph - Claymation



We had to create a character using plasticine. We had to roll a ball then stretch out a head, arms and legs. Then add eyes and a mouth. You have to make sure it's stable and won't fall apart when animating.

We then had to make an animation with the model. We did a film about 2 characters fighting over a phone, then a scary guy comes out and scares them away, only to steal the phone for himself.

It was hard to animate as you have to make small movements, and I think if we had more time ours could have looked really smooth but we didn't, but overall I really like it and the characters looked really good.

I think the claymation has a simple but strong storyline. Also the fact it's weird characters that don't exist, it's set in the real world and has a real phone so it brings it to reality. We were influenced by Morph to do this because they have real pencils and other objects in their world and I wanted that in our one too because I think it makes it seem more real.

Morph is an Aardman creation. Aardman Animations was founded in 1972 and revolutionised animation. They are famously known for their plasticine models being animated. I think the reason they are so successful is the fact that the figures look so good. They look friendly and the audience knows it's plasticine, but it's like it comes alive and that's why they like it. When anything has a human like feel to it, like teddy bears and toys, there's always a thought in people's minds that's it secretly alive. And I think Aardman is confirming their suspicions but in a creative and funny way. 



Compared to other animations we have done this has been slightly easier. With cutout animation there is limited movement and you don't get a character that you have made entirely yourself it's from bits of magazines, so it may not be exactly what you wanted. And of course it's 2D so again there's a limit on what you can achieve.

Pixalation animation involves more restrictions. Using an actual person to do it means there's limited things you can do, like flying and turning into other objects etc. And a person can't stay 100% still in between shots so it may not look smooth in post production. But using a person means it seems more real and when you do do something which is out of the ordinary it makes the animation seem more surreal and therefore more enjoyable.

With claymation I find there's not a lot of restrictions. You can create your own character, who is 3D and make them move however you wish. You obviously have to make sure the model is steady and can stand on it's own feet, a problem we discovered during shooting, but other than that it's pretty simple. The good thing with plasticine is that you can mold it in to anything, and since animation tends to be set in another world this is very useful.